CirSchool Games Repository

From here you can query the Games repository that has been developed within the framework of the CirSchool project. This is a collection of over 100 games that can be used in order to teach using Circus Activities.The collection can be searched by name of the game, type of game, experience level, minimum age, impact on Confidence, Creativity, Team work and Risk management abilities. From the list of games you can see a detailed presentation of each game by pressing the right arrow next to the game listing. The detailed presentation will provide you with:
  • A full description of the game and how it should be carried out
  • The kind of game, its best use and ages suited, the level of expertise needed, the equipment needed and - where possible - low cost alternatives
  • Info on the pedagogical impact of this game
  • Where possible an image of the game being played
We welcome comments, corrections and additions to this repository: please write to This email address is being protected from spambots. You need JavaScript enabled to view it..

Page 1 of 2 Results 1 - 10 of 15

Game Name Description
Ankle Tag Split the group into pairs. They begin on all fours, facing their opponent. A point is scored every time they touch their opponents knee or 2 points for ankle. Variations - whole group plays together, instead of scoring points - the person must roll over (still on all fours) when their knee of ankle is touched.
Read more...
Backwards Sumo Partners stand back to back. On a signal both individuals attempt to push their partners past a certain point.
Read more...
Balancing Pairs Split the group into pairs. They must conduct the following balances between them maintaining their bodies completely straight. Toe to toe they must hold onto each others wrists and lean back, side by side holding closest wrists they must take their outside feet off the floor and lean to the side, facing each other they must push against each others hands and walk their feet away as far as possible, back to back they must walk their feet as far away as possible maintaining contact with their upper back.
Read more...
Falling, Farting, Flying Begin with one of the following and keep introducing until you are playing with all three variants at the same time. Falling: whenever somebody says falling they must count to 5 then put their arms out and fall backwards, the group must work to catch them. Flying: whenever somebody says flying they must count to 5 then fall forwards and the group must work to pick them up and fly them forwards then place them back down. Farting: whenever somebody says farting they must count to 5 and the group must then get as far away from them as possible. Special attention must be paid to safety.
Read more...
Londonbus London Bus. To be done in pairs. From one big circle, possibly a boy and a girl, will form mixed couples standing opposite each other. At the start of the conductor everybody walks into a well-defined space, away from the others and changing direction all the time. At the call of the conductor every couple must compose himself performing the figure called the conductor. London Bus - A little dog over the other ( the dog above greets) Surf - A dog under the other surfs above and standing in (explain safety) Monkey - One straddled on the other Koala - one in the other arm Bricklayer - the wheelbarrow London Bridge - A bridge in front of the other estate Scorpio - Puppy below and scorpion above
Read more...
Lumberjack Pull Partners stand with feet apart with right toes touching and holding right wrist to right wrist. They must try to push and pull each other off balance without touching the floor or moving their feet from the starting positions.
Read more...
Mime animals Mime the figures in the drawing that the conductor presents, single figures, in pairs, ect… All find the space far from others. It begins with the single figures. The conductor shows a drawing to all the participant and they must put themselves in same static position without walking. You can then be sure that everyone understand, change drawings quickly to increase attention, making sure that everyone has always looked at the conductor. In a second time, you can play the same activity with a couple and then also some figures to play in three (from 4 years).
Read more...
Pass the Person Split in to groups. Without using your hands move one member of each group from one side of the room to the other.All members from the team must reach the other side together.
Read more...
Pyramid Prowess The young people must be able to build a basic pyramid before playing this game. Split the group into a minimum of two groups. Then set them any of the following challenges, which group can make a pyramid fastest, which can make a pyramid stand for the longest, which can make a new pyramid and which can make it the most creative, who can tell a story with 3 different pyramids.
Read more...
Ships and pirates We have approximately 10/14 mats (vessels) by falling, at a sufficient distance where it is possible to jump over from one to another. A player will be pirate and everyone else will be sailors. The pirate stands holding a bandana on his head as a pirate (foulard) and will have to, jumping from one vessel to another, chase pirates and touch, that will always escape by jumping from one vessel to another. The sailors will be touched on in prison. If the pirate puts a foot on the ground (in water), all the sailors in prison back free. If a sailor puts his feet on the ground, should go to prison. The game ends when the pirate imprisons all sailors. Evolution 1: You can increase the pirates.
Read more...

Page 1 of 2 Results 1 - 10 of 15