CirSchool Games Repository

From here you can query the Games repository that has been developed within the framework of the CirSchool project. This is a collection of over 100 games that can be used in order to teach using Circus Activities.The collection can be searched by name of the game, type of game, experience level, minimum age, impact on Confidence, Creativity, Team work and Risk management abilities. From the list of games you can see a detailed presentation of each game by pressing the right arrow next to the game listing. The detailed presentation will provide you with:
  • A full description of the game and how it should be carried out
  • The kind of game, its best use and ages suited, the level of expertise needed, the equipment needed and - where possible - low cost alternatives
  • Info on the pedagogical impact of this game
  • Where possible an image of the game being played
We welcome comments, corrections and additions to this repository: please write to This email address is being protected from spambots. You need JavaScript enabled to view it..

Page 1 of 3 Results 1 - 10 of 25

Game Name Description
Apperatus Pass the Parcel Participants stand in a circle. Hand out some apparatus, position at different levels e.g. under arms, between legs, between neck and shoulder. Pass the objects around the circle with out using hands. Add music to develop the movement and change the tempo. Variations - add more objects, change direction, alter the style of the music.
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Bean Bag Challenge Every young person must throw a bean bag in the air and catch it. You then ask for a series of tasks to be achieved each time the bag is in the air. E.G. as many claps as possible, turn around, touch the floor, sit down and stand up etc.
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Car with two steering wheels Game in pairs. Two children are put next to each other and a stick is placed in balance between the two participants, on the hips. Each player is holding a “steering wheels”; go around the gym driving and prevent the stick fall.
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Dance Fox with foulard Each participant has a scarf inserted behind his back inside the pants, like the fox tail. Each "fox" must be able to take with hands the tails of others, but, in turn, must be careful not to have it stolen. Each fox continues to play even if the tail was taken as soon as manages to get one to another player puts it back behind his back. If they accumulate more tails holding them and may, in the event that their own is stolen, inserted a new one behind the back. Evolution 1: They are delivered only half of the tails with compared to the number of participants.
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Dog trainer Build a path by rolling the diabolo to land towing with sticks, like a dog on a leash. In the path can be inserted slalom, change of plan (bench), obstacles (flowerstick on the ground) and jumps (from a bench to the other) and finally a launch into a target. Level 1: Basic Movement: the diabolo to roll from right to left (and vice versa for left-handers) (rolling direction), stand with your feet apart and parallel to the diabolo in front of us The arm will be the main "engine" and "wheel" at the same time (the stick "escort" under the arm) The eye of the diabolo should always look our knees. Hold the sticks at the same level and straight. Level 2: Launch and shoot in 3 steps: Launch (stretching the wire), point the diabolo keeping the stretched wire, shooting (amortizing) It's important that the diabolo spins well before launch, otherwise it will be difficult to take it back.
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Doubles Stand the young people in two lines facing each other. Give them all either a bean bag/ring/club depending on skill level. Partner yourself with one child and begin demonstrating a passing sequence that all partners must learn and perform. E.g. pass under the leg, turn round and pass, pass and clap, catch and pose etc. Ask the young people to create their own ending.
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Flowerstick Pendulum (tic tac) kneeling . All distant from the other, one knee and one foot on the ground. The sticks are challenging from the bottom, both at the same level. The flowerstick leans on one of the two sticks, almost at the top, and with the fluid movement it is launched to the other side where it will be taken up gently with the other stick. This rhythmic movement left and right, will seem like a clock pendulum slowly. The player must try to get up continuing the pendulum possibly without dropping the flowerstick. In case of a fall starts again from the beginning.
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Foulard ghost Throwing, invent and take action with the other hand. Standing away from others. Is handed a foulards to everyone and everyone can freely use it in a creative way. Taking it for two corners become a ... window, leaning over the head becomes a ghost ..., etc. the command "launch and resume" the child must hold it with a pinch at the center, launch it up and take it back with the other hand, the same point: the foulard can become a ghost, a brush ... etc.
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Four Corners Four teams: it is possible that each team should be given a name and invent a motto / scream of presentation to the others. Four different objects juggling (diabolo, balls, spinning plate, flowerstick). Each team takes a position in one of the four corners of the playing field. In every corner will place a hula hoop to delimit the area in which the objects are placed on each team. At the beginning of the game in each hula hoop are placed different objects (eg. 1 ball, 1 diabolo, 1 spinning plate, 1 flowerstick). Aim of the game: to bring in their own hula hoop four objects equal. Since each team can start only one player at a time to fetch a single object to the other team to take him to that of his own. At the center of the field will put a foulard, when a team gets to collect four objects equal, one of the members will have to go to the center of the field and take the hfoulard to declare the end of the game. It is not allowed to bring items from their hula hoop to that of another team. Evolution 1: is it possible to take away from your own hula hoop an object to leave in the other hula hoop team. Evolution 2: At first each team in their hula hoop has four equal objects, the aim will be to collect four different objects. It’s possible to increase the number of teams.
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H.O.R.S.E. Split the young people into pairs with the same equipment for each pair. They take it in turns to show a trick, which their partner has to replicate. Each time a partner fails to replicate a trick exactly they get a letter until one of the partners has all the letters to the word HORSE
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Page 1 of 3 Results 1 - 10 of 25