CirSchool Games Repository

From here you can query the Games repository that has been developed within the framework of the CirSchool project. This is a collection of over 100 games that can be used in order to teach using Circus Activities.The collection can be searched by name of the game, type of game, experience level, minimum age, impact on Confidence, Creativity, Team work and Risk management abilities. From the list of games you can see a detailed presentation of each game by pressing the right arrow next to the game listing. The detailed presentation will provide you with:
  • A full description of the game and how it should be carried out
  • The kind of game, its best use and ages suited, the level of expertise needed, the equipment needed and - where possible - low cost alternatives
  • Info on the pedagogical impact of this game
  • Where possible an image of the game being played
We welcome comments, corrections and additions to this repository: please write to This email address is being protected from spambots. You need JavaScript enabled to view it..

Results 1 - 6 of 6

Game Name Description
Ball Battles Split a group of young people into two, line them up in front of a ball each. Each team tries to win points by battling against each other with different challenges. No physical contact is allowed. Develop the difficulty as skill increases e.g. longest balancing sitting, longest on hands and knees, on stomach, walking, doing a dance etc.
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Earthquake Participants must survive different levels of earthquake on the ball without falling off or touching the floor. Level 1 lying stomach down on the ball, you then shake and spin the ball as if there is an earthquake. If they survive this proceed to level 2, on their hands and knees, then to level 3 standing, level 4 stepping as if the ball is covered in lava and you cannot put one foot on for too long. Any levels from here on in can be challenges such as jumping asteroids, walking forwards away from lava etc.
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Islands Place hoops, rings or ropes out on the floor. Each circle is an island. When you say go they have a set time to get into and stay within an island, make the time shorter each time or remove an island each time. The teacher is a Monster who will catch them if they are late or step out of an island. Participants can be on stils to make game skill-based.
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Six Stations for Equilibre Explanation of all the equilibre workshops The participants have to split into five equal-sized groups when the music stops; each pupil chooses autonomously the station they want to stop at. This instruction is repeated several times. Notes for specific warm up activities: - For the tightrope: work on the position of the foot while walking - For the stilts: robot walking with straight/rigid legs and pelvic movement - For the unicycle: mount, keeping the back leaning against the wall, use the unicycle between two handrails (two large safety mats, 200 cm x 100 cm x 40 cm, standing and horizontally), or pedalling and leaning against the wall. Passive Safety Rules: rugs, shoes, shoes Active Safety Rules: with assistance / person or material (e.g. a handkerchief for use on the wire) Presentation of the different types of itinerary: multi-activity Basic Explanation of the techniques for each object and adaptability of each to the different levels of difficulty . Themes: getting on, moving and getting off, with or without complications
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Stilt Football Place enough young people on stilts to have a game of football. Choose two teams of equal skill level place a football in the middle and play.
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Stilt Obstacle Course You set out an obstacle course of manipulation equipment e.g. stepping over stacks, slaloming through clubs, turning round inside hoops, stepping in and out of rings etc. Contestants can complete the task on or off equipment. Time them with penalties for mistakes.
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Results 1 - 6 of 6